Beings
Let us introduce you to the concept of Beings.
Since this concept is central to the AIUS model, we’ve prepared a TL;DR for quick understanding before diving deeper.
0️⃣ · Beings TL;DR ·
What are Beings?
- Beings are the foundational elements of all systems and networks, specifically built with AIUS. In simple terms:
- Beings encompass everything, including events, entities, and relationships within and across systems.
Beings = [Events, Relationships, Entities]Beings = [Energy, Relationships, Matter]
- When designing AIUS, we've attempted to create a framework that would allow building a universal abstraction layer for such cases. Think of it as a LEGO blocks factory:
- Each block is of a type
Being: Entityand each instance is unique among that type, - Each change made within the system is of a type
Being: Event. For instance, you can CRUD (Create, Read, Update, Delete) the entities and their types. - In order to be able to link events (changes) with the blocks themselves, we need
Being: Relationships. They glue everything together.
- Each block is of a type
- For Python and Object-Oriented Programming enthusiasts, Beings can be likened to a superclass of all classes and objects in the AIUS model. Analogous to Python's
objectclass, the Being class is a subclass of Python'sobject, but introduces abstractions necessary for sentient AI and long-term memory systems.
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