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Beings

Let us introduce you to the concept of Beings.

Since this concept is central to the AIUS model, we’ve prepared a TL;DR for quick understanding before diving deeper.

0️⃣ · Beings TL;DR ·

What are Beings?

  • Beings are the foundational elements of all systems and networks, specifically built with AIUS. In simple terms:
    • Beings encompass everything, including events, entities, and relationships within and across systems.
    • Beings = [Events, Relationships, Entities]
    • Beings = [Energy, Relationships, Matter]
  • When designing AIUS, we've attempted to create a framework that would allow building a universal abstraction layer for such cases. Think of it as a LEGO blocks factory:
    • Each block is of a type Being: Entity and each instance is unique among that type,
    • Each change made within the system is of a type Being: Event. For instance, you can CRUD (Create, Read, Update, Delete) the entities and their types.
    • In order to be able to link events (changes) with the blocks themselves, we need Being: Relationships. They glue everything together.
  • For Python and Object-Oriented Programming enthusiasts, Beings can be likened to a superclass of all classes and objects in the AIUS model. Analogous to Python's object class, the Being class is a subclass of Python's object, but introduces abstractions necessary for sentient AI and long-term memory systems.

💬 Ask questions or discuss Beings with others on Discord